Virtual Environment
A virtual environment is a computer-generated 3D space such as a showroom or a factory. In B2B, it is usually built from CAD and scan data.
Clear definitions of the key terms in 3D, AR, VR and XR.
A virtual environment is a computer-generated 3D space such as a showroom or a factory. In B2B, it is usually built from CAD and scan data.
The reality-virtuality continuum classifies web 3D, AR, MR and VR and helps B2B teams choose the right format for sales, service and training.
Stereoscopic 3D shows each eye its own image and creates real depth. In mechanical engineering, it makes sizes, distances and installation space tangible in the design review.
A head-up display shows data in your field of view, so you do not have to look away. In industry, it supports forklifts, order picking and maintenance.
Optical tracking determines position and orientation with cameras and image analysis. In mechanical engineering, it supports AR service, VR training and optical metrology.
VR controllers are tracked input devices for VR headsets. In mechanical engineering, you use them to grab tools in VR training and design reviews.
Passthrough cameras show the real environment in the VR headset as live video. This makes mixed reality training possible directly next to the real machine in the factory hall.
A VR platform connects headsets, runtime, content and device management. What companies should look for when they select one for training and sales.
VR content includes training modules, product presentations and virtual factory tours. How companies create, maintain and update it from CAD data.
Motion sickness in VR occurs when the eyes and the sense of balance contradict each other. How companies design VR training so that participants tolerate it.
MDM manages iPads, Android tablets and VR headsets centrally. For sales and trade shows, it provides kiosk mode, app distribution and secure device fleets.
Volumetric video records real people in 3D. You can view them freely in VR, AR and on the web. In B2B, it preserves expert knowledge for training and service.
The refresh rate (Hz) determines how smooth 3D content looks on headsets, displays and kiosks. It is important for comfort and for the frame budget in real-time 3D.
An avatar represents a person in a virtual 3D space. In B2B, avatars enable VR meetings, design reviews, remote support and training.
Motion capture records movements digitally. In mechanical engineering, it is used for ergonomics analyses, training and animated assembly and service instructions.
The metaverse describes connected, persistent 3D spaces. In mechanical engineering, the most important parts are virtual showrooms, digital twins and open standards such as OpenUSD.
A virtual prototype shows a machine digitally before it is built. Reviews in 3D, AR and VR save physical samples and deliver sales material early.
Textures give 3D models color, gloss and surface details. In mechanical engineering, PBR textures make metal, paint and rubber look realistic on the web and in AR and VR.