Our team shares critical opinions and insights on Virtuality (AR,VR,MR) and what it means for businesses and everyday life.
More glory for Vuframe!
We went to California in June to speak about Enterprise AR and VR as finalist at this year’s Augmented World Expos Auggie Awards as best business authoring tool our founder.
In July our founder and CEO, Andreas, has been named one of German’s Top Innovators under 35.
Andreas was surprised and is more than a bit emberassed than local news keeps calling him “Regensburg Zuckerberg”.
You can read more about the Innovators under 35 list here: http://www.innovatorsunder35.com/innovators-under-35-germany
This year, Andreas Zeitler, founder of Vuframe, was honored as one the top 10 German “Innovators under 35” of the year 2017 for his work with Vuframe in the field of Augmented and Virtual Reality for businesses. His endeavors to make these new technologies profitable for a wide range of companies in the everyday life has been acknowledged.
Andreas released his own AR framework in 2009 and has been working in AR & VR ever since. After spending a decade in the games industry he set out to create and launch Vuframe, a turn-key platform, which helps companies around the globe to adopt Augmented and Virtual Reality in a more democratic way.Read More
At its yearly developer conference WWDC held last week in Silicon Valley Apple announce iOS 11 which includes a couple of important updates with regards to AR (and VR).Read More
Vuframe is a Auggie Award 2017 finalist – learn more about our values and what drives us.Read More
Markerless tracking – like the one Wikitude announced with their new SDK early this year – is one of the most important features for AR applications in the past couple of years.Read More
We learned it the hard way: AR is not used by a large portion of the users. This post analyzes why that is and what we can do about it.Read More
Here’s a quick look at what Facebook just announced at their yearly conference. Including some thoughts on what it will mean for the virtuality market and for businesses currently adopting virtuality (i.e. software with augmented, virtual, or mixed reality components).Read More
16 MarThe Business Value of Existing 3D Data in the Age of Augmented and Virtual Reality – Part 2 (@Packt Publishing)
16 MarThe Business Value of Existing 3D Data in the Age of Augmented and Virtual Reality – Part 1 (@Packt Publishing)
10 MarGet the most out of your VR content: Maximizing the reach of your immersive experience – Part 2 (@Packt Publishing)